Jul 10, 2005, 12:38 PM // 12:38
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#21
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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You are correct, was sure it was 2 seconds delay. Must have been wrong, but for a elite, posion arrow, barrage and mel arrows are far superior. I have nearly all the elite skills for ranger, and quick shot ranks along side oath shot and marksmans wager in usefulness as elite skills. If they were not elite skills then they would be good and worthwhile but as elites they are not worth it.
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Jul 12, 2005, 11:41 PM // 23:41
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#22
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Academy Page
Join Date: Jun 2005
Guild: MTH
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rofl what are u talking about?? u seriosly think that marks wager and oath shots r bad elites?? hah oath shot IMO is the easily the second or third best elite in the game (nothing can top poison arrow sry)
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Jul 14, 2005, 09:36 PM // 21:36
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#23
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Academy Page
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This skill sucks, especially for an elite skill.
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Jul 17, 2005, 04:32 AM // 04:32
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#24
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Krytan Explorer
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Yes I found this elite useless. You know what elite I also found useless in organized pvp? Poison arrow. Ohhh so you poisoned them? Mended.
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Jul 17, 2005, 07:36 AM // 07:36
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#25
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Guest
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um...poison arrow destroys mending. Thats exactly why its so good, you cant keep meding Poison Arrow spam as it the Ranger spends less energy to fire it than the monk spends on getting rid of it.
Quick Shot is pretty good with the right prep and/or damage buff. It just requires alot of energy.
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Jul 18, 2005, 06:01 PM // 18:01
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#26
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Ascalonian Squire
Join Date: Jul 2005
Guild: The DeathWatch Guild
Profession: E/Mo
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Quick shot is for PvP burst damage IMO, due to the hefty energy costs of not only spamming the skill, but keeping up with whatever other hexes (Mark of Rodgort+flaming string+quickshot could be potent), enchantments (Judge's Insight, Conjure Element) or preparations (Kindle/ignite) you decide to stack with it.
BTW, there is NO "best" ranger elite. None is "superior" to another, because each has its own place in a build, depending on what the build is meant for.
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Jul 18, 2005, 07:07 PM // 19:07
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#27
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Lion's Arch Merchant
Join Date: May 2005
Guild: Work in Progress [WIP]
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It's almost free to spam really, if you have points in expertise (and if you're a ranger, you should) it only costs about 2-3 energy. By the time I can fire it again, I've already regenerated the cost.
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Jul 18, 2005, 07:29 PM // 19:29
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#28
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by AceSnyp3r
It's almost free to spam really, if you have points in expertise (and if you're a ranger, you should) it only costs about 2-3 energy. By the time I can fire it again, I've already regenerated the cost.
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It's not hard to calculate the energy cost, but it's not free.
The method of spamming quick shot mentioned here is under Quickening Zephyr while running Tiger's Fury.
Assume 14 in Expertise, so each Quick Shot costs 2 energy.
Under QZ quick shot will cost 3 energy.
With QZ and TF running you can fire once every second.
That costs 3 energy per second.
Normally you regen 1 energy per second (3 pips of energy=1 energy/second) but with a zealous bow up you give up a pip to gain 1 energy on hit.
Now you're gaining 1 energy per hit and 2 energy every 3 seconds, assuming every quick shot hits. (The equivalent of 5 pips).
Add that up, and you're still losing energy every time you use quick shot.
Energy output: 9 pips (1 energy per second =3 pips, 3 energy per second =9 pips)
Energy input: 5 pips (assming every arrow hits- which it wont)
All that occurs before the cost for tiger's fury is taken into account, which is at 14 expertise is still 6 energy every 5-10 seconds, depending on your Beast Mastery attribute. I'll leave it up to you to decide what's optimal for your needs, or what's even possible given your energy constraints, but spamming quick shot certainly isn't "almost free."
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Last edited by Scaphism; Jul 18, 2005 at 07:31 PM // 19:31..
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Jul 18, 2005, 07:52 PM // 19:52
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#29
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Jungle Guide
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Ok..
So Tigers Fury, a stance, does get an expertise effect?
I thought it was attack skills, preps and traps (only)?
I was guessing this included the pet attacks, touch attacks from other classes and other similiar oddities outside the typical bow/wpn attacks.
But I wasnt sure about stances. Ritual included?
Back to Quick Shot though-
no penalty or limitation, so use with preperation, enchantment, etc desired
its not tied to an attribute so you didnt have to pump anything to power up
maybe some of you can dis this but if you're not pumping that line (wilderness or marksmenship) for others or even have this as a secondary it gives you an option to do some mixing where you might not be able to otherwise
Quote:
Originally Posted by Scaphism
All that occurs before the cost for tiger's fury is taken into account, which is at 14 expertise is still 6 energy every 5-10 seconds, depending on your Beast Mastery attribute. I'll leave it up to you to decide what's optimal for your needs, or what's even possible given your energy constraints, but spamming quick shot certainly isn't "almost free."
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Jul 18, 2005, 08:05 PM // 20:05
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#30
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Lion's Arch Merchant
Join Date: May 2005
Guild: Work in Progress [WIP]
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My mistake, wasn't aware QZ was being used, which will make TF and QS considerably more expensive, and isn't at all necessary really. In any case though, I stand corrected, if you're using a fast bow and really hard-core spamming, then it is far from free.
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Jul 18, 2005, 08:23 PM // 20:23
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#31
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Guest
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Expertise affects everything besides Spells to put it simply.
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Jul 18, 2005, 08:48 PM // 20:48
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#32
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Academy Page
Join Date: Jun 2005
Guild: Rainbow Crapping Pandas
Profession: R/Me
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I've been testing a build with Quick Shot and I've got very good results. As someone said before, it does like 30-90 to the monks (rarely 90, more like 70) but anyways, I've put 3 rangers with short bows and zealous strings to spam quick shot under favorable winds with a mix of preparations and we usually got 8-10% (meaning we kill fast) when we get into Tombs.
Don't understimate quick shot, actually, don't understimate any elite. Probably Anet staff knows a lot of explotable combos (That's why they are elite skills) that we simple mortals haven't figured out yet.
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Jul 18, 2005, 11:35 PM // 23:35
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#33
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Ascalonian Squire
Join Date: May 2005
Location: Mission, BC, Canada
Guild: Victory Is Near [ViN]
Profession: R/E
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Quote:
Originally Posted by Iras K
...I've put 3 rangers with short bows and zealous strings to spam quick shot under favorable winds with a mix of preparations and we usually got 8-10% (meaning we kill fast) when we get into Tombs.
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i've been testing out differnent bows with the quick shot skill, and honestly i don't think it matters what bow you use, (in way of attack speed) It tried using a shortbow and a horn bow with quick shot. The only difference i noticed between the two were the flight times. So with that in mind, I believe that the composite spec bows, will probably be the most effective since, it has decent range and has the fastest flight time. Keep in mind this is only for builds that use quickshot as its only bow attack (other than distracting shot)
I've also noticed that all the bow attacks skills that have no time on them are dependant on the bow's attack speed, anything with a time, ie. quickshot 1 sec, distracting shot and concussion shot 3/4 sec, ignores the bows attack rate and only uses it range and flight time
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Jul 19, 2005, 04:42 AM // 04:42
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#34
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Frost Gate Guardian
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I've compiled some timing information on Quick Shot here. Data for hornbows and longbows are coming soon.
With QZ and TF you can fire Quick Shot 1.5 times per second. A Zealous bowstring will reduce the cost per shot to 2 energy, so that's an average 3 energy lost per second, or an equivalent -9 pips of energy regen. Add your normal 2 pips of energy regen and you get a net regen of -7 pips.
TF is a significant drain, 6 energy every 10 seconds or about -2 pips. This is part of the reason I prefer using Frenzy with Quick Shot, which costs only 3 energy every 8 seconds or slightly more than -1 pip (the main reason I prefer Frenzy, of course, is that you can keep it up constantly).
If you only use TF and no QZ, though, Quick Shot costs only 1 energy every 1.5 seconds, which is sustainable for a much longer time (not quite as long as Barrage, but long enough to last through most fights).
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Jul 19, 2005, 06:08 AM // 06:08
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#35
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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For those unaware, Kindle Arrows grants you a fire attack you can toss Conjure Flame on with, which means no need for a fiery bowstring.
You can setup Conjure Flame before the fight so that the energy costs you nothing, and get somewhere around +28-32 fire damage per shot together depending on how you do your attributes.
The entire combo is very taxxing on the energy, but the damage is very good. You can kill an unhealed person in a matter of seconds.
It's not a solo-effort though, and there're other combos.
Skills like Winnowing and Barbs don't care how much power you have, they'll add additional damage per hit regardless.
Quick Shot is for when more attacks = better, and there're numerous skills that add a set amount of damage per hit to use with it.
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Jul 19, 2005, 01:44 PM // 13:44
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#36
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Armada is an ignorant and foolish ranger :/ This is one of my favorites among elites. Just to make a point, whenever you see "Shadow Of Twilight" win the Hall of Heros it's because he uses a group that spams quick shot with a spirit combo. I also use it for PvE and hit for around 30-40 each shot with my combo.
As someone said above, there is no "Superior" elite, one elite is not better then the next. The elite you use and prefer is the elite that best suits your build. The only Ranger elite that I see as somewhat "Useless" is "Barrage". I never used it that often, just for killing Charr in the beginning. People like Armada that believe a certain elite "Sucks" bring a bad name to Rangers.
As Iras K said he had good results. Rarely 90, more like 70. I have been lucky and hit 90. But the majority is 60-70. Which in my opinion is not bad at all.
Last edited by cookiehoarder; Jul 19, 2005 at 01:47 PM // 13:47..
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Jul 27, 2005, 10:15 PM // 22:15
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#37
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Academy Page
Join Date: Jun 2005
Location: Daphne
Guild: We Are Virgins [Nerd]
Profession: A/W
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why does everyone think that just because a skill doesnt have immediate applications it isnt a good skill? ive fought plenty of rangers that use quick shot and they are quite effective at killing. the first time i fought one i was thinking to myself, i need to get that skill. even though i dont have the skill yet i want to get it. anyway, the creators wouldnt make a skill elite if it didnt make for some devastating combinations...hence the meaning of 'elite.'
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Jul 30, 2005, 07:21 PM // 19:21
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#38
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Nice, I JUST saw that you wrote "they are alternating" just spent a few hours looking...
Edit:Hmm.... I cant find the boss....
Edit:Found the boss, although the boss wasnt patrolling! Cant get a pic though...
Last edited by Swarnt Brightstar; Jul 30, 2005 at 10:50 PM // 22:50..
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Jul 30, 2005, 09:13 PM // 21:13
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#39
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Wilds Pathfinder
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Quote:
the creators wouldnt make a skill elite if it didnt make for some devastating combinations...hence the meaning of 'elite.'
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Uh...
Look at any Mind * elite, look at Ether Prodigy, life transfer, etc. There are lots of crappy elites.
Barrage definitely isn't bad; it's uses are limited but buffed it packs some major killing power on the altar if you can shutdown the seeders with debil/distract.
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Jul 30, 2005, 10:43 PM // 22:43
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#40
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Ascalonian Squire
Join Date: May 2005
Location: Mission, BC, Canada
Guild: Victory Is Near [ViN]
Profession: R/E
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the only way that i can see you being able to use quick shot with QZ and TF almost indefiniately is if you get a necro to cast blood ritual on you.. the extra 5 pips of energy regen can dramatically increase the number of spamming shots you can let out before you "dry up"..
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